Sound Re-designs
BioShock Infinite
Lost in Random
Slot Games
A Short Hike
Lies of P
Implementations
Watermills - Sound Design
Audio Implementation within Unreal Engine 5 using MetaSounds.
This Demonstration shows a dynamic wind engine created using metaSounds and blueprints. Dynamic footstep and rain drop systems along with other environmental sounds and ambiences.
Watermills - Sound Design Implementation Breakdown
An overview of the implementation for the Watermills level. In this video, I go over the Wind System, rain drop system and the Watermill MetaSound.
SuperGrid - Wwise Dynamic Music
A Music System created with Wwise and Unreal. Each layer of the music only plays when the player enters an area. Parameters are controlled by the players elevation level changing the playback and additional layers of the music.
Previous Work
AEGEAN
Roles: Sound Recordist
Sound Designer
Re-Recording Mixer
CATCHING CLOUDS
Roles: Dialogue Editor
Sound Designer
Re-Recording Mixer
CAR GUYS
Roles: Sound Recordist
Sound Designer
Re-Recording Mixer
WAR ABOVE THE TRENCHES
Role: Sound Recordist
Music
ABOUT
Hello, I'm a Sound Designer based in the Oxfordshire, UK area. After graduating from Staffordshire University with a BSc in Sound Design, I've been working as a producer and editor for audiobooks.
My interest in audio has spanned many years, from when I was a teenager writing and producing songs in various genres. Later went on to study music technology at college which introduced me to sound design for media. I then went on to continue my study of Sound Design at University and have since had a variety of audio roles throughout the years.
Currently Playing: Lies of P, Star Wars Jedi: Survivor